Alice VR

Alice VR is a science fiction exploration game loosely inspired by Lewis Carroll’s Alice’s Adventures in Wonderland. It is available for HTC Vive, Oculus Rift, and OSVR. You can buy it on Steam and Oculus Store. It can be played without a VR headset as well.

An unexpected malfunction forces your ship’s AI to wake you from the cryo sleep. You have to make an emergency landing on an alien planet and your goal there is simple: find or purchase fuel and escape. This straightforward task gets complicated when you realize that all of the planet’s citizens had disappeared in mysterious circumstances. The player has to deal with a series of puzzles, designed specifically for VR, and make decisions that will ultimately lead to the truth about the planet and its secrets. The future is in the player’s hands.

Missing out on a captivating experience like Alice VR is not something that can be recommended. It’s not perfect, but this game fills a niche in the VR market with its entrancing environments and fun take on a compulsive literary tale. Alice VR is best experienced with a set of goggles, but it’s a great experience for anyone.

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The world that Carbon Studio has created is a fantastic mix of sci-fi architecture and bizarre dreamlike scenarios. The books inspiration can be seen everywhere, from the mechanical cat that occasionally appears to the out and out absurdly trippy experiences, sharks flying through the sky, menacing black and white forests, tunnels that twist and turn as your viewpoint changes, it’s a visual assault on the senses. Add to that the eerie audio score, and you have quite an engaging mixture.

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TECHNOLOGY

 Alice VR uses the power of Unreal Engine 4 to take the player to a beautiful alien planet. From the ground up the game has been developed with VR in mind. From walking on walls to shrinking and growing – every gameplay mechanic pushes the envelope, showing what can be achieved in virtual reality.

However video games in VR may cause simulator sickness in some people, so every good VR experience has to be built to minimise discomfort. Our research shown that sudden acceleration and independent look controls are major factors in causing simulator sickness. In Alice VR, by default, the player has to physically turn to look around, and sprint and jumping are disabled. They can be turned on in the options menu.

The game is playable in Oculus Rift, HTC Vive, OSVR and, if you don’t own a VR headset, also on a regular monitor.