HTC Vive is the leading VR hardware. We develop all our VR applications with this platform in mind, utilizing the RoomScale feature as well as the Vive controllers.
We have worked with Oculus goggles since the beginning of the studio’s existence. We began with Oculus DK2 and now develop games for the consumer version of Oculus Rift.
Samsung Gear VR is a smartphone-based headset that utilizes a dedicated Samsung phone to render and display the virtual reality content. Several of our visualizations are optimized for viewing on the device.
Open Source Virtual Reality is a project that strives to allow playing any VR game on any HMD. Our first game, Alice VR, supports the OSVR headset as well.
The Leap Motion controller tracks hand movements in its range, eliminating the need for handheld controllers. Our application Mortar supports this technology, allowing for interaction with the virtual reality machines with simple hand gestures rather than pressing buttons.
HTC Vive controllers
The HTC Vive headset comes equipped with two controllers that let the player interact with game worlds. Coupled with the tracking system, they help immerse the user in the experience and accurately render their virtual surroundings.
The Oculus Touch controllers are shaped to create a comfortable hybrid of a traditional Xbox-like controller and realistic hand gesture tracking, creating an intuitive user experience.
Unreal Engine 4
Unreal Engine is a versatile and powerful tool used throughout the video game industry. We build all our games and applications in Unreal Engine 4.
We use a variety of other leading software for the creation of 2D graphics as well as 3D models.