We have been working with virtual reality since 2014. We’ve gained comprehensive knowledge and skills in that time, exemplified by numerous awards won by our games, and technology partnerships with the most important companies from the XR industry – we are one of the first to gain access to prototypes of VR, MR and AR equipment. We successfully create tools and environments in the Unreal Engine 4 engine, taking care of the users’ comfort of use with our XR applications.
PlayStation VR is the world’s most popular and affordable VR headset. Over 4.2 million PS VR users are able to become powerful mages by playing our game The Wizards – Enhanced Edition.
HTC Vive is the first professional VR headset for personal computers. We strive to make sure that all our games and applications support the controllers, and the freedom of movement in the room-scale technology offered by Vive.
HTC VIVE Pro
Featuring enhanced optics and improved ergonomics, the HTC Vive Pro is a worthy successor to the HTC Vive. Improved room-scale technology opens up a range of design possibilities.
We’ve worked with Oculus hardware since the inception of the studio, starting with the Oculus DK1 devkit, later including Oculus Rift and Go. We develop all our games with Oculus Rift and Touch controllers in mind.
Oculus Rift S
Oculus Rift S is a newer, more technologically-advanced version of the Oculus Rift. It features higher resolution and built-in inside-out trackers, which improve on comfort of use and setup. Our game The Wizards supports this platform, and our newest title The Wizards – Dark Times is developed with this technology in mind.
Open Source Virtual Reality is a project aiming to enable any VR game to be played on any VR goggles. OSVR technology is supported by our debut game, Alice VR.
Windows Mixed Reality
WMR is a series of affordable and easy-to-use VR goggles produced by companies such as Dell, Lenovo, HP and Acer. Due to the rapid increase in popularity of this technology, we have made sure that it is supported by our game The Wizards.
Advertised as the “all-in-one VR”, Oculus Quest removes the need of supporting wires. This allows for almost fully unrestricted movement and greatly improves on comfort of use. We designed, and then published a compatible version of The Wizards for this platform on June 6, 2019.
Oculus Go is a unique headset in that it requires no additional hardware, such as a high-end smartphone, gaming console, or computer. Its growing library of high-quality games and experiences also includes one of our own titles – The Wizards – Trials of Meliora.
MiVR is a standalone VR headset created by Xiaomi in collaboration with Oculus. Hardware-wise they do not differ from Oculus Go, but have a separate game library dedicated for the Chinese market. Naturally, we made sure that The Wizards – Trials of Meliora is included.
Samsung Gear VR
These goggles require a Samsung Galaxy S and Note smartphone. Several of our applications created as a part of our B2B endeavors are optimized for this headset, as well as The Wizards – Trials of Meliora.
Augmented / Mixed Reality
Since 2018, we have been researching the implementation of AR and MR technologies based on dedicated prototypes of games and applications. We are gaining experience and skills, and constantly expand our knowledge of the latest solutions emerging on this rapidly growing market of XR technologies.
Location Based Entertainment
We make sure that our games reach not only players who have VR goggles at home, but also customers of the ever-more-popular VR arcades. Our PC VR game The Wizards reaches hundreds of recipients every day, thanks to leading arcade distribution networks such as Springboard VR and Ctrl V.