We are proud to announce that our action-adventure VR spellcasting game, The Wizards, was nominated in several categories in the Indie Prize contest during the Casual Connect event in Singapore. The game was awarded the Best VR Game title, and nominated for Best Game Art, Best Gameplay, and Best Game Narrative awards. The Wizards will be available in Steam Early Access and on Oculus Store on July 28th this year.
Today, Carbon Studio has announced the release of our new game, The Wizards. It is a VR exclusive spellcaster that requires motion controllers to use magic against overwhelming enemy forces.
Today, Alice VR becomes available on Steam and Gog.com. We are proud to finally present the fruit of our hard work to players worldwide, and look forward to your feedback. Plans for the future include work on patches as necessary and the release of our game on the Oculus Store as well. Visit the official Alice VR webpage and follow our Facebook and Twitter for more updates.
In 2016, Carbon Studio will appear on Gamescom to unveil our new ALICE VR trailer. We will appear in Klabater's booth in the business area.
On 9th of July, we invited players into the world of Alice once again during GryOffline event in Cracow. Visitors had the opportunity to put on Oculus goggles and explore Alice VR’s latest demo.
During E3, visitors could take a peek at Alice VR in Razer’s booth and test the OSVR headset. It was a great pleasure to be able to display our game on one of the greatest gaming events in the world, and we have Klabater to thank for the opportunity just as much as Razer.
On the 4th and 5th of June, we presented Alice VR on Pixel Heaven. Our game was chosen as one of the great finalists of the Pixel Awards 2016, and we came back home carrying the statuette commemorating our victory in the VR category!
Aleksander Caban, Alice’s Art Director, gave a seminar on player mobility and making VR user-friendly during LAG. The seminar took place on 3rd July in Cieszyn and was part of a week-long event showcasing Polish game developers and allowing game dev students to meet and work with them.
We are pleased to announce that we have started cooperation with Klabater, who will be the publisher of Alice VR. Klabater is a new initiative of cdp.pl that offers support, financing, and a global release of indie games from young Polish developers.
We’ve traveled to Malmö, where the 13th annual Nordic Game conference took place. With hundreds of other companies, we proudly displayed Alice VR with Oculus Rift. Like after each large event like that, we learned new things and took them home to apply them to our game.