Between November 12 and 14, 2018, Carbon Studio took part in Casual Connect Asia in Shenzhen, China.

The event was aimed at European and Asian audiences.

China is currently the largest gaming market in the world, in particular for mobile gaming. The Chinese VR market is still young, therefore it is crucial for VR companies wanting to expand their potential target audiences to establish a presence there.

Around 1,200 game developers and 150 experts participated in the event. The events are also worthwhile due to the lectures on technology, during which the speakers present the latest inventions and their applications, which significantly strengthens the competitiveness of participants.

Casual Connect Asia 2018, Shenzen, China

Task realized as part of the Support and development of export efforts and business contacts of Carbon Studio project, co-funded by the Ministry of Culture and National Heritage of Poland as part of the Development od Creative Sectors in 2018 program.